


Each zone, farm, etc, takes up a single hexagonal tile on the map, so there has to be a degree of planning for the future. Putting all that into practice is the meat of it. A bit of extra gold here, a better growth rate there. This is complemented by a perks system that unlocks interchangeable cards that boost aspects of the running of your country. At the start it’s typically BC nonsense such as God King, but soon you too can have a Monarchy or something more sensible.
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There are also a growing number of options on how to rule and delegate. Through diplomacy, warfare and research you can build a civilization for the ages, Happily it’s not the be-all and end-all of your progress, and with a bit of simple investigation, there’s often a more natural way to speed up research objectives, be it by lumping certain zone types together (such as industrial, commercial, etc) or building certain units and the like. It’s a layer that adds further replay value, but there’s no denying it can throw up some particularly unfair disadvantages with its random nature. These often take a good 10-40 turns depending on how huge they are, but smartly, the map itself offers up opportunities to speed up research depending on where you build and who you may build next to. To get those, research needs to be done into the relevant things. These basic units can evolve over time and branch out into exciting new variants. On one hand there’s the production of units, from settlers who can head out and add more cities to your country, to builders who can create farms and mines to boost the coffers, to warriors, out to defend your country. You get to work towards a few goals of different ilks at any one time, unlocking more and more options over time as technology, arts, beliefs, and more evolve. Just a little though, because every wasted move is potentially putting you further behind in the race to the top.
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Make no mistake – this is the full fat version of Civilization VI. The gamble has to be taken regardless, but it’s always worth doing a little exploring before settling in. There could be limited land on one side, and an encroaching neighbor on the other, forcing the growth of the country into a narrow space. It’s very tempting to just pick the first available spot and plant your virtual flag in it, but the wider map is still an unknown quantity at this stage. The start sees your group of people searching for a place to call their first city. Civilization VI has a multitude of paths to the future, some riskier than others. If I’d applied cold political logic to the situation, I’d have likely not got into it, but where’s the fun in that?īuilding your empire has never had so many options. That false sentiment flavored my entire playthrough, and is exactly the kind of organic situation that makes me love Civilization VI. The bastard.Įventually, the war ceased, an agreement was sealed, and I spent the rest of the game getting brutal revenge on Alexander. That, and he’d been getting quite chummy with the English, and well, they did offer a better deal. Unfortunately, the fact I was 20% sure I hadn’t been a bit of a dick towards a larger nation didn’t quite convince Alexander to come to my aide. Surely our long history together, and the fact I was 50% sure this was all on the power-mad English, and not because I was repeatedly rude and flagrantly disregarding demands to keep off their land, meant we could unite to fight a common foe. Civilization VI is easily one of the best strategy titles on PS4.Īs I was served an unhealthy meal of Gunfire Anglais, I reached out to my well-toned comrade for assistance. It was all going so well until his Macedon nation overtook my healthy French one and the technologically superior English declared war on me (something I’m 80% sure wasn’t my fault).

After all, how could I not help him out when he flashed that winning smile, and opened up trade agreements quite enthusiastically? We weren’t running the strongest nations on Earth, but we were doing okay, and when a flood or a drought-ravaged our countries? We were there for each other. Never mind the illogical nature of us both living that long and not ageing a day, this was truly a friendship for the ages. For centuries, me, playing the part of the Queen Mother of France, and Alexander the Great had been best buds. But Alexander the Great? He made me feel stupid. Civilization VI will absolutely ruin your social life.Ĭivilization VI can be overwhelming, confusing, and a bit intimidating to get into, even with helpful tutorials and tips, but it’s often enormously rewarding, and it doesn’t treat you like you’re stupid even if you are unknowing of its many, many systems.
